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May 29 Forza 2 Hands-on and First Impressions
Fans of racing games took to the first version of Forza Motorsports for the original Xbox like kids to the swimming pool on a hot Summer day. Building off the success of Project Gotham Racing and exceeding it with realistic racing, cars and tracks led Forza to the peak of racing games. This without having guns or rockets mounted on the vehicles, resorting to capture the flag-type games or gang-related content. On10 Studios focused its attention on capturing realistic sounds, sights and experiences as if the gamer were actually in the car, on that track, hearing those sounds. The original Forza was so feature rich, with the ability to upgrade, paint and finely tune your cars that it's a wonder that there was anything more that could be included in the second generation of the game. A few months back I was able to take a tour of the studio where the game was being worked on and it was evident that there was much more to be included in Forza 2. I saw stacks of exhaust pipes that were used to get the exact sound of cars with various upgrades. I saw thousands of screenshots of in-game views of the cars, as well as videos of on-track testing, video capture and the like. Yes, Forza 2 would enhance and extend the game to new levels of realism, short of feeling the shattered glass as I hit the wall in turn four. The press release for the game includes the following items: Loaded with over 300 of the world’s hottest cars for you to collect, personalize, and race, Forza Motorsport 2 gives you the complete racing experience.
While wading through that list I thought that it seemed pretty tame for a fantastic game. What does this list look like in real-life and is there things they missed mentioning? I received an early copy of the final game and immediately popped it into my Xbox 360 to get a view of the game in action. Fans of the game will love the beautiful videos of racing, while the game loads. Once loaded you're presented with the main screen that veterans of the first version will recognize. You can choose from three modes, Arcade, Career and Multiplayer. Arcade mode lets you race with cars from each class and the goal is to win medals, bronze, silver or gold for each race. Of course, you want to finish with Gold, since it nets you the most achievements and unlocks more cars for future races. The arcade races are broken down into exhibition, time trial and free run:
Career mode lets you step into the role of a driver, competing against other real-life drivers in a variety of races throughout the world. Career mode is broken down into race sections, such as:
You'll need to win earlier races to unlock the later series, but as you can see there are over 300 races included in the Career Mode, compared to 75 races in the previous version of Forza. Novice and experienced drivers alike will want to start in the Proving Ground races, since they let you race in easier races and let you get used to the new, more realistic driving and track physics. I noticed immediately how my cars reacted to the bumps, grade changes, cobblestones, dirt and gravel as I passed over them. This is more different that in the original version, since they drastically affect how you drive, since you have to be even more sensitive. This is a result of extended video capture of the actual race tracks and is a testament of how Forza isn't a racing game, but a realistic racing simulator. I jumped right into Career mode and began my first set of races. The car responded great, although I noticed that the car responded like one would expect.....if you were actually driving it. Gone were the days of treating a "off-the-lot" car like it's a modified track machine. No, instead you face having to actually control the vehicle as if you were behind the wheel. I struggled reaclimmatizing myself to the game and getting used to the new physics, but as I continued to play I found it easier. I was able to get through my first set of races reasonably well, since the AI drivers took it easy on me. Of course, I sensed this was false security, since my backside would be handed to me on a silver platter soon enough. To this point I've completed about two-thirds of the races in "Proving Grounds" with about six trophy's to show my skill. Of course, this isn't "big boy" racing yet, which will happen in Semi-Pro and beyond. Multiplayer - After you've proven your worth in Arcade and Career mode it's time to move to competing against other live players via Xbox Live. I always liked playing online, although I wasn't always keen on having my car that I thought "was all that and more" get pasted and face the dreaded race countdown before facing a "not finished". Alas, Forza has extended the Live experience to beyond just racing and now you can go to the Auction House, gift a car to a friend or watching Forza MotorSport TV.
Graphics - I can't say enough about Forza 2's graphics, which are spectacular and have caused me to drive into walls while gazing at the sky, the spectators or the other environment-rich scenery. I've even begun driving tracks slowly, knowing I would lose the race, simply to take in the detail throughout. Of course, later I've gone back and put a beat-down on the opponents, but that discussion if for a later section. One thing that's been included is the ability to setup multiple screens easier. Let's say you have a few flat-panel displays laying around, then you can use them to create a left side-front-right side view of the game and you'll see those views during races. I played on one of these setups at Forza's headquarters and it's a fabulous, albeit expensive experience! Painting Your Car(s) - One of the features I didn't use as much as I'd like in the original Forza was the ability to paint your cars. I tried, but got tired of the tedious movement and simply wanted to play the game. I decided to try out the feature by painting one of my newly unlocked muscle cars. The menus are similar to the original game and you can have up to 100 layers, where each decal type is a layer. I used a combination of shapes, letters and decals to create my thunderstorm blue "Rainmaker2112" car, as seen below. This took me about 40 minutes of work, yet you can see how fabulous the tools are. There were unbelievable custom paint jobs in the original Forza and I know that there will be even more creativity now that you can buy and sell creations in the "Auction House". One item that would be great is if there were a wand or tool that could be used for drawing and movement of items, besides the Xbox 360 controller. Can you imagine the creativity that would happen? Another far-fetched idea, but one that would be very cool is if you could import graphics into the game for custom cars. For example, instead of spending tedious time creating faces from layer-upon-layer, let a graphic or picture be imported into a "User Gallery" for inclusion on the cars. Music - Here's the soundtrack list of songs included within the game: • Daft Punk is Playing at My House - LCD Soundsystem Of course, you can use your own custom soundtrack from the Media blade and turn off the game soundtrack in the Options menu. The choice is yours. Your Space on Forzamotorsport.net…
The Forza folks have extended the online stats and salivating by creating an entirely new ecosystem using Xbox Live, so now you simply log into Forzamotorsport.net with your Xbox Live Gamertag information and visit this page for instant access to…
As of today, May 24, 2007, this isn't available, but will be when the game releases next week. I'm excited to view my stats and all of my pictures, including the ones of my muscle car above, with better resolution and picture quality. Being a stats junky and website fiend I'm very excited to see this as soon as it's available. Conclusion There is so much in this game, far more than I can cover in this initial impression, yet without the game being gimmicky. You won't see crazy features, rather just a great, quality racing simulation throughout. I love the new races in Career mode, the new online features, such as the Auction House, gifting a car to a friend and the new individualized website. You owe it to yourself to pre-order a copy of Forza 2, if you haven't already. You might want to pickup a Xbox 360 racing wheel while you're at it to round out the experience. Like me, though, you might need to implement the "one hour post-game wait" before getting behind the wheel of your actual vehicle, since I'm certain that the police won't believe the "honest officer, I thought I was playing Forza 2" excuse. Now get out there and race your heads off! May 21 Join the Guitar Hero Street Team - win prizes -it' FREEHave you ever wanted to be a part of a street team and share your excitement over a band, book or game you've played? If you're a fan of Guitar Hero or Guitar Hero II then today is your "Day of Fortune", since you can sign-up or free and have a chance to win prizes. The basics are that once you apply and are accepted then you can compete in contests, such as writing online reviews, posting graphics, signing up new members, and the like. When you complete the tasks you're awarded points that are good in online auctions, where you can win t-shirts, bags, cups, and other game and company SWAG. Don't delay, click on the image below and you will be redirected to the signup page. Click to signup as a new member, fill out the info and wait for your reply (usually via email). While you're filling out the form, be sure to tell them "Rainmaker2112" referred you!
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